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Spatial Audio & Immersive Music for Future Bass: Kawaii & Melodic Future Bass

Spatial9 Team · · Updated · 15 min read

Part of the series Spatial audio and immersive music by genre.

Key takeaways

  • In a spatial future bass mix the kick, snare, 808 sub and lead vocal stay centred, while pumping supersaw chords spread wide and raised on both sides and vocal chops, hats and risers surround the listener.
  • Future bass chords work best split hard left and right and lifted above ear level, because strong sound arriving from the sides is what the ear reads as width and spaciousness.
  • Risers placed above and behind the listener feel more dramatic because the ear is biased to hear rising tones as approaching sounds.
  • The future bass immersion profile scores width 5, height 4, movement 4, low-end focus 4 and space 4 out of 5.

Future bass grew out of the online beat scene of the early 2010s, shaped by labels such as Glasgow's LuckyMe and Australia's Future Classic and spread through SoundCloud. Its defining sound is the chord drop: detuned supersaw chords that swell and pump with heavy sidechain compression, often wobbled with LFOs on volume or pitch. Underneath sit half-time, trap-influenced drums, a long 808 sub, crisp hat rolls, pitched vocal chops and big white noise risers. The result is emotional, bright and huge, and it depends on a sense of size that stereo can only hint at. This guide covers how spatial audio for future bass works, where to place each element and how to make an immersive future bass mix. For the basics, see what spatial audio is.

Why future bass is ideal for spatial audio

The chords are the star of future bass, and they are built to feel enormous. In stereo, producers stack voices and widen them until the mix risks collapsing in mono. In an immersive mix the chords no longer need tricks: they can simply come from the sides and from above, leaving the centre free for the vocal, the snare and the 808.

The rule: a solid core, a blooming sky. The drums and vocal stay locked in front while the chords swell around and over the listener.

Future bass spatial mix placement map with kick and snare, lead vocal and 808 sub centred, supersaw chords raised on the left and right, vocal chops moving behind left, hats and rolls raised behind right and risers rising directly behind
A typical placement for immersive future bass. Pumping chords spread wide and high around a centred vocal and beat.

Immersive music for future bass: what listeners hear

Where to place each element in a future bass mix

ElementPositionHeightWhy it works
Kick & snareFront centreEar levelHalf-time punch that anchors the drop
808 subCentreEar levelDeep, steady weight
Lead vocalFront centreEar levelEmotional focus
Chords leftLeftRaisedOne half of the supersaw wall
Chords rightRightRaisedThe other half of the wall
Vocal chopsBehind left, movingEar levelPlayful melodic answers
Hats & rollsBehind rightRaisedBright trap-style detail
RisersBehind, movingRaisedTension that climbs into the drop

The psychoacoustics behind Future Bass placement

Every position in the table above follows how the ear and brain locate sound. Here is the reason behind the main choices for Future Bass.

The immersion profile for future bass

Immersion profile for future bass: width 5, height 4, movement 4, low-end focus 4, space 4 out of 5
Future bass uses maximum width for its chord walls, strong height and movement, a deep 808 and an open, bright space.

Width is at maximum because the chords are meant to fill the room. Height and movement are high: chords lift on the drop, chops dance and risers climb. The low end is deep but simple, and the space is open and bright rather than dark or cavernous.

Tips for an immersive future bass mix

  1. Split the chord stack. Send the supersaw layers left and right instead of piling them in front.
  2. Keep the sidechain pump. The pumping is part of the sound, so let the whole chord wall breathe with the kick.
  3. Lift the chords on the drop. Keep them lower in the verse and raise them when the drop hits.
  4. Move the chops, not the vocal. The lead stays centred while the fragments play around it.
  5. Point the risers upward. A sweep that climbs overhead sets up the drop better than one that only gets louder.
How future bass chords surround the listener in the sweet spot of an immersive speaker system
The listener sits beneath the chord wall, just like in the sweet spot of an immersive speaker setup.

Future bass styles: kawaii and melodic future bass

The core placement from this guide still applies to both styles: kick, snare, 808 sub and lead vocal stay centred while the pumping supersaw chords spread wide and raised on either side. What changes is which bright details surround the listener and how much emotional space and reverb you build around the chords and the voice.

Kawaii future bass

Kawaii future bass is the cute, playful side of the genre, with bright, pitched-up vocal chops, bells, music box and toy-like sounds, game-style bleeps and sugary chord progressions. In a spatial mix the vocal chops move more, hopping between behind left and the sides in quick, bouncy steps. Bells and sparkles can sit raised and close, while the chord wall stays a little narrower and drier so the small details shine. Keep the 808 sub, kick and snare firmly centred and dry.

Melodic future bass

Melodic future bass is the emotional, cinematic side: lush, slow-moving chord progressions, huge supersaws, piano, soaring vocals and long, expressive build-ups. Here the chords are the star, so spread them as wide as possible and lift them higher than in the main guide, with generous reverb. Keep the lead vocal close at front centre, let the risers climb slowly behind into the drop and move vocal chops less, so the space feels open, deep and calm while the drop still hits.

Dolby Atmos and object-based mixing for future bass

Dolby Atmos mixes future bass as a channel bed plus objects placed anywhere in the room. Most listeners will hear the mix on headphones through binaural rendering on Apple Music, Tidal or Amazon Music. The channel bed provides a solid foundation for the heavy drums and sub bass. Objects allow precise placement of the lead vocal and moving risers. Spatial9 helps plan these placements for every format, ensuring the drop translates well whether played on a full speaker system or standard headphones.

A top-down 7.1.4 room diagram shows the future bass kick and 808 sub in the centre bed, with supersaw chords, vocal chops and risers placed as objects around the listener.
Dolby Atmos placement for future bass with a solid centre bed and supersaw objects focused in the front stage.

How the Atmos plan differs from the placement map. This Atmos plan brings the main supersaw chords forward. The Ambisonics map placed the chords to the side, but as the main lead, they need to stay in the front stage to retain focus. They are placed slightly wide and raised, but anchored near the centre. The 808 sub is moved from behind into the centre bed with LFE to ensure solid low end alongside the kick. Risers start behind but move overhead.

Beds and objects for each future bass element

ElementAtmos roleWhere it plays in 7.1.4Binaural modeWhy
Kick & snareBedCentre plus LFE (C + LFE)OffAnchors the heavy trap beat in the centre channel for maximum impact.
808 subBedCentre plus LFE (C + LFE)OffKeeps the deep sub weight locked in the middle for consistent playback.
Lead vocalObject, small sizeEar level, front of the room, centre (X 0, Y 0.8, Z 0)NearSits intimately in front to cut through the dense supersaw chord stack.
Chords leftObject, medium sizeRaised, front of the room, left (X -0.35, Y 0.6, Z 0.3)MidMain supersaw lead stays focused in the front stage to retain melodic power.
Chords rightObject, medium sizeRaised, front of the room, right (X 0.35, Y 0.6, Z 0.3)MidMirrors the left chord layer to build a wide but focused front wall.
Vocal chopsObject, small size, movingEar level, rear of the room, far left (X -0.8, Y -0.5, Z 0.2). Moving: Dances around the rear left corner during the drop to answer the lead, ending at ear level, rear of the room, far leftMidSeparates the pitched fragments from the main vocal to avoid front stage clutter.
Hats & rollsObject, small sizeRaised, rear of the room, right (X 0.7, Y -0.3, Z 0.6)MidAdds crisp trap detail to the sides and height without masking the snare.
RisersObject, medium size, movingRaised, rear of the room, right (X 0.5, Y -0.8, Z 0.3). Moving: Climbs from the rear up to the front ceiling before the drop hits, ending at overhead, front of the room, centreFarBuilds massive tension by sweeping overhead before the heavy chord impact.

Dolby Atmos settings for future bass

Future bass across immersive formats

FormatHow it carries soundWhat it means for future bass
Dolby AtmosHybrid: a 7.1.2 channel bed plus up to 118 objects placed with X, Y and Z metadataDolby Atmos is a hybrid format combining a channel bed for the low end with objects for moving vocal chops.
Sony 360 Reality AudioObject-based, built on MPEG-H 3D Audio: every sound is an object on a sphereSony 360 Reality Audio uses only objects on a sphere, lacking a channel bed for the future bass low end.
MPEG-H 3D AudioChannels, objects and Higher Order Ambisonics in one stream, with optional listener controlMPEG-H 3D Audio carries channels and objects, allowing broadcasters to let listeners adjust the level of the lead vocal.
Auro-3DChannel-based: a height layer above 5.1 or 7.1, with an optional overhead channelAuro-3D relies entirely on fixed channels with height layers rather than objects to create the immersive chord drop.
Eclipsa Audio (IAMF)Channel-based and scene-based (Ambisonics) audio elements; no objectsEclipsa Audio uses IAMF to carry channel and Ambisonics elements, meaning Atmos objects must be rendered down before delivery.
AmbisonicsScene-based: the whole sound field, decoded to any speaker layout or to headphonesAmbisonics stores the entire future bass sound field as spherical harmonics to decode to any speaker layout or headphones.
ADM BWFOpen exchange file (ITU-R BS.2076 metadata in a BW64 file) for channels, objects and scenesThe ADM BWF file is the open metadata master format delivered to streaming services for immersive future bass releases.

Delivery checklist for a future bass Dolby Atmos release

Check that the heavy sidechain pumping on the supersaw chords translates cleanly to the binaural headphone render before final delivery.

How to make immersive future bass from stereo

Spatial9 can create spatial audio from a stereo track in a few steps:

  1. Upload your stereo master or your stems.
  2. Spatial9's AI separates and places each part, centring the vocal and 808 and spreading the chords wide and high.
  3. Preview it in binaural on headphones.
  4. Export Eclipsa Audio, ADM, binaural or Ambisonics.
  5. Publish a video. Create a YouTube-ready video with your immersive audio and publish it directly.

For related guides, read spatial audio for future pop and spatial audio for dubstep. Every guide is listed in spatial audio and immersive music by genre.

Frequently asked questions

Does this guide cover kawaii and melodic future bass?

Yes. Both styles keep the kick, snare, 808 sub and lead vocal centred with supersaw chords wide and raised. Kawaii future bass moves its bright, pitched-up vocal chops more and places bells and sparkles raised and close, with a slightly narrower, drier chord wall. Melodic future bass spreads the chords as wide and high as possible with generous reverb and slow risers behind.

Can I make a future bass mix in Dolby Atmos or Eclipsa Audio?

Can I make a future bass mix in Dolby Atmos? Yes, Dolby Atmos is the standard format for immersive music delivery to streaming services. You can use the channel bed for your heavy sub and objects for your wide supersaw chords. Note that Apple Music applies its own spatial renderer, so its headphone result can differ from the Dolby binaural render and must be checked separately. Also, remember that Dolby Atmos and Eclipsa Audio are separate deliveries, as Eclipsa has no objects.

Should future bass elements be beds or objects in Dolby Atmos?

Should future bass elements be beds or objects in Dolby Atmos? Use the bed for your foundation. The kick, snare and 808 sub belong in the bed to access the LFE channel and keep the low end solid. Use objects for everything else. The lead vocal, supersaw chords, vocal chops and risers should be objects. This allows you to pull the chords slightly off the walls for depth and automate the risers to sweep overhead.

Does a future bass Dolby Atmos mix also work for Sony 360 Reality Audio and MPEG-H?

Does a future bass Dolby Atmos mix also work for Sony 360 Reality Audio and MPEG-H? No, they are different formats. Sony 360 Reality Audio is built on MPEG-H 3D Audio and is entirely object-based with no channel bed. Because your Atmos mix relies on the bed for the sub and kick, you must create a separate mix for Sony 360 where those low-end elements are placed as objects on the sphere.

Is spatial audio good for future bass?

Yes. Future bass is built around huge, wide chords, and an immersive mix lets them surround the listener without crowding the vocal or the drums.

Where should the supersaw chords go in an immersive future bass mix?

Split them to the left and right and lift them above ear level, especially on the drop. Keep the front centre free for the vocal and snare.

Should the 808 move with the chords?

No. The 808 carries the weight of the track and its low notes give little sense of direction. Keep it centred and let the chords and chops provide the motion.

Can I convert a finished future bass track to spatial audio?

Yes. Spatial9 uses AI to generate an immersive mix from a stereo master and exports it as Eclipsa Audio, ADM, binaural or Ambisonics.

Does immersive future bass work on normal headphones?

Yes. The mix is rendered binaurally, so the chord wall and rising sweeps work on any regular headphones.

Dolby and Dolby Atmos are trademarks of Dolby Laboratories. 360 Reality Audio, Auro-3D and other format names are trademarks of their respective owners. Spatial9 is not affiliated with or endorsed by Dolby Laboratories or these companies.

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