A South African township band with electric guitar, bass, drums, saxophone and three women singers in matching outfits performing in a crowded community hall in Soweto, with faint rings of light floating in the air.

Spatial Audio & Immersive Music for Mbaqanga & Maskandi: Township Jive, Maskandi & Marabi

Spatial9 Team · · Updated · 18 min read

Part of the series Spatial audio and immersive music by genre.

Key takeaways

  • In a spatial mbaqanga and maskandi mix the lead singer sits front centre over a centred bass, with the lead guitar front left, the women's harmonies front right and the concertina, saxophone and organ spread around the sides.
  • Because the brain splits sounds into separate streams by direction, an effect known as auditory stream segregation, the interlocking guitar, bass and vocal lines stay distinct instead of blending into one busy groove.
  • This is dance music from township halls, shebeens and recording studios, so the space should be a medium, warm room with clear side reflections and no long tail to blur the picking.
  • The mbaqanga and maskandi immersion profile scores width 4, height 2, movement 2, low-end focus 3 and space 3 out of 5.

Mbaqanga and maskandi are among the defining popular sounds of black South Africa. Their roots go back to marabi, the keyboard music of the Johannesburg slumyards and shebeens in the 1920s and 1930s, played on pedal organs and pianos over a repeating cycle of chords. In the 1950s the pennywhistle led kwela of the townships added a lighter, street corner bounce. In the early 1960s these threads, along with Zulu and other traditional vocal styles, came together in mbaqanga, named after a kind of maize porridge, an everyday staple. At Gallo's Mavuthela studio the producer Rupert Bopape built a hit machine around the Makgona Tsohle Band, with Marks Mankwane on lead guitar, Joseph Makwela on bass and West Nkosi on saxophone, backing the deep, groaning lead voice of Simon Mahlathini Nkabinde and the close harmonies of the Mahotella Queens. Their vocal jive style became known as mgqashiyo. Maskandi grew alongside it from the music of Zulu migrant workers, who played guitar and concertina as they travelled between rural KwaZulu Natal and the cities. Its picking style, ukupika, and its fast spoken praise sections came into the studios from the 1960s. In 1986 the album Graceland brought South African guitarists, bassists and singers to a worldwide audience. Mbaqanga and maskandi suit spatial audio because they are built from interlocking parts, each with its own line, and the dance hall is part of the sound. This guide covers how spatial audio for mbaqanga and maskandi works, where to place each element and how to make an immersive mbaqanga and maskandi mix. For the basics, see what spatial audio is.

Why mbaqanga and maskandi works in spatial audio

This music is a web of separate lines. The lead guitar picks bright, repeating patterns high up the neck. The electric bass does not just hold the root, it bounces and sings a melody of its own. The drums keep a steady, driving shuffle, the singers trade lead and chorus, and a saxophone, concertina or organ answers in the gaps. In mono these lines lock into one tight, busy groove. In an immersive mix the guitar and the harmonies spread across the front, the bass anchors the centre and each answering voice gets its own place around the listener.

The rule: guitar and harmonies wide, the bass bouncing in the middle. Spread the main melodic parts across a broad front stage, keep the bass and lead vocal locked at the centre and set the band in a warm hall with room for the dancers.

Mbaqanga and maskandi spatial mix placement map with the lead singer at front centre and the electric bass centred, lead guitar front left, vocal harmonies front right, concertina left, saxophone right, drum kit behind the centre, organ and piano behind right and a raised township hall behind
A typical placement for immersive mbaqanga and maskandi. Lead guitar and harmonies spread across the front, the lead singer in the centre, with the electric bass bouncing underneath.

Immersive music for mbaqanga and maskandi: what listeners hear

Where to place each element in a mbaqanga and maskandi mix

ElementPositionHeightWhy it works
Lead singerFront centreEar levelThe lead voice, from groaning bass to sung praise
Electric bassCentreEar levelThe melodic, bouncing line that drives the dance
Lead guitarFront leftEar levelBright picked patterns and maskandi runs
Vocal harmoniesFront rightEar levelClose mgqashiyo harmonies and chorus replies
ConcertinaLeftEar levelReedy melody and fills in maskandi
SaxophoneRightEar levelRiffs and solos answering the singers
Drum kitBehindEar levelA steady shuffle just behind the band
Organ and pianoBehind rightEar levelChord cycles carried over from marabi
Township hallBehindRaisedA warm, medium room around the band

The psychoacoustics behind mbaqanga and maskandi placement

Every position in the table above follows how the ear and brain locate sound. Here is the reason behind the main choices for mbaqanga and maskandi.

The immersion profile for mbaqanga and maskandi

Immersion profile for mbaqanga and maskandi: width 4, height 2, movement 2, low-end focus 3, space 3 out of 5
Mbaqanga and maskandi pair a wide front stage of guitar and voices with a centred, melodic bass, set in a warm, medium hall.

Width scores 4 because the music is made of separate melodic parts that benefit from a broad front stage, with guitar and harmonies on opposite sides. Space is 3: the bands played in halls and recorded in lively studios, so a medium, warm room suits them, but long reverb would blur the picking. Low-end focus is 3, since the electric bass is central and melodic but rarely deep sub bass. Movement is 2, because the parts interlock in steady patterns and the sense of motion comes from the groove rather than sounds travelling. Height is 2, from the reflection of a hall ceiling.

Tips for an immersive mbaqanga and maskandi mix

  1. Spread the guitar and harmonies. Put the lead guitar front left and the women's voices front right, so each line rings out on its own.
  2. Keep the bass centred and clear. The bass carries a melody, so give it room in the middle and keep the kick drum from masking it.
  3. Hold the parts in place. These lines lock together in repeating patterns. Leave them still and let the groove supply the movement.
  4. Give the answering voices a home. Set the concertina, saxophone or organ to the sides so their fills reply to the singer from a fixed spot.
  5. Use a warm, medium room. A lively hall suits the music, but keep the tail short enough that fast guitar picking stays crisp.
How a mbaqanga band in a township hall sounds in stereo compared with spatial audio
In stereo the guitar, bass, voices and saxophone tangle between two speakers. In spatial audio the guitar and harmonies spread across a wide stage, the bass bounces in the centre and the hall surrounds the listener.

Mbaqanga and maskandi styles: township jive, maskandi and marabi

The core placement holds for every style here: lead voices and melodic parts at the front, the bass anchored in the middle. What changes is the size of the band, the lead instrument and how much room the style needs.

Township Jive

Township jive is the name often used abroad for mbaqanga and its relatives, especially the electric band sound of the 1960s to the 1980s. Its core is a bright lead guitar, a busy melodic electric bass, a driving drum kit and often a saxophone, with a male lead singer and a female vocal group trading lines. The Makgona Tsohle Band and Mahlathini and the Mahotella Queens defined the style, and later groups such as the Soul Brothers added organ and a softer, soul inflected sound. Seat the lead guitar front left, the harmonies front right, the bass centred with the lead voice just in front, the saxophone right and the organ behind right. A warm, lively hall suits the style.

Maskandi

Maskandi, also spelled maskanda, is Zulu guitar music that grew among migrant workers in KwaZulu Natal and the cities they travelled to. A typical song opens with izihlabo, a fast guitar flourish that shows off the player's tuning and skill, then settles into ukupika picking under the vocals. Many songs include ukubonga, a rapid spoken praise or commentary section. John Bhengu, known as Phuzushukela, helped bring the electric band form to records, and later artists such as Phuzekhemisi made it hugely popular. Modern maskandi bands add bass, drums, concertina and sometimes violin. Place the guitar front left or close to the centre if it carries the song, the lead voice front centre, the backing singers front right, the concertina or violin left and the bass and drums centred. A medium room suits it, slightly drier than township jive.

Marabi

Marabi is the earlier keyboard music of the Johannesburg slumyards in the 1920s and 1930s, played at all night parties in shebeens on pedal organs and pianos, often with simple percussion. It was built on a repeating cycle of three or four chords, a pattern that shaped South African jazz and later mbaqanga. Dance bands such as the Jazz Maniacs took marabi into larger halls with brass and reeds. Recordings are scarce, so marabi is often heard through later bands that drew on it. Place the organ or piano front centre or slightly left, any horns front right, the percussion behind and a small, warm room around them, like a crowded shebeen.

Related styles such as kwela, simanje manje and South African jazz follow the same idea: keep the melodic voices across the front, the bass in the middle and the dance hall around the listener.

Dolby Atmos and object-based mixing for mbaqanga & maskandi

Dolby Atmos mixes mbaqanga & maskandi using a channel bed for the foundation and objects placed anywhere in the room for featured parts. Most listeners will hear the mix on headphones. The Dolby Atmos Renderer creates a binaural version for services like Tidal and Amazon Music. Apple Music applies its own spatial renderer to the same mix, so the headphone result can differ and should be checked separately. Spatial9 helps plan these placements so your mix translates well across every format.

A top-down diagram of a 7.1.4 room shows mbaqanga & maskandi bed channels and objects positioned around the listener.
Dolby Atmos placement for mbaqanga & maskandi keeps the rhythm section in the front bed and spreads objects for clarity.

How the Atmos plan differs from the placement map. The Ambisonics map places the electric bass, drum kit, organ and township hall behind and to the right, with the hall raised. In Dolby Atmos, we keep the main stage in front. The bass moves to the centre bed to keep the low end solid. The drum kit moves to the front left and right bed. The organ sits slightly behind the listener for depth. The township hall uses the full bed and height channels to create an enveloping ambience rather than a single raised rear source.

Beds and objects for each mbaqanga & maskandi element

ElementAtmos roleWhere it plays in 7.1.4Binaural modeWhy
Lead singerObjectEar level, front of the room, centre (X 0, Y 0.7, Z 0)NearAnchors the front stage for the main vocal jive.
Electric bassBedCentre plus LFE (C + LFE)OffKeeps the bouncing low end solid and centred.
Lead guitarObjectEar level, front of the room, left (X -0.3, Y 0.8, Z 0)MidBright picked patterns sit just off centre.
Vocal harmoniesObject, medium sizeEar level, front of the room, right (X 0.3, Y 0.8, Z 0)MidBalances the guitar with wide chorus replies.
ConcertinaObject, small sizeEar level, front of the room, left (X -0.7, Y 0.4, Z 0)MidReedy fills answer from the left side.
SaxophoneObject, small size, movingEar level, front of the room, right (X 0.7, Y 0.4, Z 0). Moving: Arcs slightly higher and forward during featured solos, ending at ear level, front of the room, far rightMidRiffs and solos answer from the right side.
Drum kitBedFront left and right (L/R)MidProvides a steady shuffle foundation across the front.
Organ and pianoObject, small sizeEar level, rear of the room, right (X 0.5, Y -0.5, Z 0)MidSupports the groove from the rear right.
Township hallBedWhole 7.1.2 bedFarWraps the band in a lively medium room.

Dolby Atmos settings for mbaqanga & maskandi

Mbaqanga & maskandi across immersive formats

FormatHow it carries soundWhat it means for mbaqanga & maskandi
Dolby AtmosHybrid: a 7.1.2 channel bed plus up to 118 objects placed with X, Y and Z metadataDolby Atmos is hybrid, allowing up to 118 objects next to a full bed for a dynamic mbaqanga & maskandi mix.
Sony 360 Reality AudioObject-based, built on MPEG-H 3D Audio: every sound is an object on a sphereSony 360 Reality Audio has no channel bed, so every mbaqanga & maskandi element becomes an object on a sphere.
MPEG-H 3D AudioChannels, objects and Higher Order Ambisonics in one stream, with optional listener controlMPEG-H 3D Audio carries channels and objects, letting listeners adjust the level of the lead singer if the producer allows.
Auro-3DChannel-based: a height layer above 5.1 or 7.1, with an optional overhead channelAuro-3D is channel-based, so the township hall height comes from fixed channels rather than objects.
Eclipsa Audio (IAMF)Channel-based and scene-based (Ambisonics) audio elements; no objectsEclipsa Audio uses IAMF which has no audio objects, so an Atmos mix is rendered to channels or Ambisonics.
AmbisonicsScene-based: the whole sound field, decoded to any speaker layout or to headphonesAmbisonics stores the whole sound field as spherical harmonic components, capturing the interlocking mbaqanga & maskandi groove perfectly.
ADM BWFOpen exchange file (ITU-R BS.2076 metadata in a BW64 file) for channels, objects and scenesADM BWF is the open metadata format used to deliver your final mbaqanga & maskandi master to streaming services.

Delivery checklist for a mbaqanga & maskandi Dolby Atmos release

Check that the bouncing electric bass remains solid and centred when the mix folds down to stereo.

How to make immersive mbaqanga and maskandi from stereo

Spatial9 can create spatial audio from a stereo track in a few steps:

  1. Upload your stereo master or your stems.
  2. Spatial9's AI separates and places each part, pulling the lead guitar, bass, drums, saxophone, concertina, lead singer and harmonies apart even from older recordings, and setting the guitar and voices across a wide stage with the bass in the centre.
  3. Preview it in binaural on headphones.
  4. Export Eclipsa Audio, ADM, binaural or Ambisonics.
  5. Publish a video. Create a YouTube-ready video with your immersive audio and publish it directly.

For related guides, read spatial audio for soukous and Congolese rumba and spatial audio for highlife. Every guide is listed in spatial audio and immersive music by genre.

Frequently asked questions

Does this guide cover township jive, maskandi and marabi?

Yes. Township jive spreads the lead guitar and vocal harmonies across a wide stage with the bass in the centre. Maskandi keeps the guitar and voice close to the front in a slightly drier room. Marabi uses a small shebeen layout built around the organ or piano.

Can I make a mbaqanga and maskandi mix in Dolby Atmos or Eclipsa Audio?

Yes, you can mix mbaqanga & maskandi in Dolby Atmos using a combination of beds and objects. Remember that Apple Music applies its own spatial renderer, so its headphone result can differ from the Dolby binaural render and must be checked separately. If you also need to deliver for Eclipsa Audio, note that it is a separate delivery built on IAMF. IAMF has no audio objects, so your Atmos object mix will be rendered to channels or Ambisonics for Eclipsa.

Should mbaqanga & maskandi elements be beds or objects in Dolby Atmos?

In Dolby Atmos, use beds for the foundation of your mbaqanga & maskandi mix. The electric bass and drum kit work best in the front bed to keep the groove solid, while the township hall reverb fills the full bed. Use objects for the featured elements that need precise placement and clarity. The lead singer, lead guitar, vocal harmonies, concertina and saxophone should be objects so you can position them across the front and sides to separate their interlocking lines.

Does a mbaqanga & maskandi Dolby Atmos mix also work for Sony 360 Reality Audio and MPEG-H?

A Dolby Atmos mix does not directly translate to Sony 360 Reality Audio. Sony 360 Reality Audio is built on MPEG-H 3D Audio and has no channel bed, so every element must be placed as an object on a sphere around the listener. While MPEG-H 3D Audio can carry channels, objects and Higher Order Ambisonics, you will need to create a separate mix or use specific conversion tools to adapt your hybrid Atmos session into a purely object-based format.

Is spatial audio good for mbaqanga and maskandi?

Yes. The music is built from interlocking guitar, bass and vocal lines, each with its own part. Spatial audio gives each line a place, so the listener can follow the guitar, the bass and the harmonies at the same time.

What is the difference between mbaqanga and maskandi?

Mbaqanga is an urban band music from the Johannesburg townships, led by electric guitar, bass, drums, saxophone and vocal groups. Maskandi is rooted in Zulu guitar traditions and the songs of migrant workers, with the guitarist and singer at its heart, fast picking and spoken praise. They often share studios, players and a love of a bouncing bass.

Where should the bass go in a spatial mbaqanga mix?

Keep the electric bass in the centre at ear level. In mbaqanga the bass plays a melody, so it should be clear and forward, but spreading it would weaken the low end and pull the groove apart.

How is mbaqanga different from soukous in spatial audio?

Both are guitar led African dance music with interlocking parts. Soukous often uses several guitars weaving high lines, so it suits a wider guitar layout across both sides. Mbaqanga usually centres on one lead guitar, a melodic bass and a vocal group, so it suits a front stage with guitar and harmonies on opposite sides.

Can I convert a 1960s mbaqanga recording to spatial audio?

Yes. Spatial9 uses AI to separate the guitar, bass, drums, saxophone and voices from a mono or early stereo master. Separation is never perfect with older recordings, so keep the layout simple and the room moderate.

Dolby and Dolby Atmos are trademarks of Dolby Laboratories. 360 Reality Audio, Auro-3D and other format names are trademarks of their respective owners. Spatial9 is not affiliated with or endorsed by Dolby Laboratories or these companies.

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